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Episode 43: Dropping Weapons and Hints

April 7th, 2013, 11:00 am

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A GM can try as hard as they like to predetermine a player's actions, but without explicitly railroading the campaign (usually not the most fun aspect of an RPG), they are powerless to curtail the ever-present freedom of expression that makes these games so popular.




Speak yer Brain-Kraken!

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