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Episode 3: Disappointing Catch

September 30th, 2012, 11:00 am

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There are many advantages to giving experience points for role-playing well. The biggest is that if your characters have a low intelligence, they can gain experience by doing stupid things.

I considered having no magic involved in this campaign, but that raises some questions about the zombie pirates and divine intervention further down the road. It's safe to assume that the PCs don't have much magic at this point.




Speak yer Brain-Kraken!

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