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Episode 2: The Ends Justify the Means

September 23rd, 2012, 11:00 am

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Sometimes it pays to take prisoners.

The Alignment System determines how a person should act. Along one axis is Lawful and Chaotic behaviour, and along the other is Good and Evil.

Neutral Good is your average real-life person. A vicar or a kind hearted old lady would be neutral good. But in a player's addled RPG-logic, Neutral Good is interpreted to mean 'if I build an orphanage with blood money, it balances out good'.

The real talent is selling this point of view to the Gamemaster...




Speak yer Brain-Kraken!

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