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Episode 1: Critically Missing the Point

September 16th, 2012, 11:00 am

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Welcome to the first episode of Pirates and Flagons!

There are two things that every gamer needs to understand before they start:

The first is that a critical hit, represented in tabletop games with rolling a 20 on the die, is almost always a good thing. Unless you have a very sneaky Gamemaster.

The second is that, whatever in-game desires your characters are supposed to have, be it saving the princess, slaying the dragon, or re-casting the sacred bronze gnome statues for the rich Hafling eccentric, the overriding motivation is usually the money.




Speak yer Brain-Kraken!

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